Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling ...
"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?" ...
This week on Beyond Jada Griffin is back in the host chair along with Akeem and Brian for one of our longest episodes in a ...
A former WB exec reveals the Nemesis System was built to keep players engaged longer - and keep games from entering the ...
Batman: Arkham Asylum's infamous Game of the Year Edition box art is so cluttered and busy that it deals debilitating mental ...
Director David Ayer is still hopeful to see the Ayer Cut released, but recognizes that this is very unlikely while Gunn and WB are setting up a new universe.
Monolith brought the nemesis system back for a second go-around in 2017's Middle-earth: Shadow of War, before moving on to a Wonder Woman game. Unfortunately that game was canceled and the studio shut ...
A former vice president of Warner Bros Games has revealed the true genesis of Monolith's beloved Nemesis system.
Games like Dark Souls, The Elder Scrolls, Jak 2, Skyrim, and Mario Bros. feature unique sewer stages that contribute to gameplay and storytelling.
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IGN Middle East on MSNEx-Warner Bros. Exec Reveals the Real Reason Shadow of Mordor's Much-Loved Nemesis System Was CreatedMiddle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible ...
Middle-earth: Shadow of Mordor had a killer feature that made it stand out from its contemporaries — the Nemesis system.
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