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The motorboom concept has been a preoccupation of Anna's as far back as 2017 while working as a concept and environment artist at other studios, including as art ... to Unreal Engine 5, notably ...
The upcoming survival adventure looks like 1930s Mickey Mouse, with a classic black-and-white rubber hose animation style, ...
Just imagine it: Pokémon, but with the visual style of Octopath Traveler or Triangle ... According to Dott’s YouTube channel, it’s all running in Unreal Engine 5. There’s a surreality ...
Nick Penwarden, VP of engineering for the Unreal Engine, explains how Epic took advantage ... “So as part of the art rework and thinking about how to design and set dress new areas, the ...
Fans are astonished at Dott's HD2D recreation of Gen I Pokemon (Image via Dott/YouTube) The art style depicted by ... the location fully rendered in Unreal Engine 5. Fans took to the comment ...
The recent State of Unreal presentation showcased the myriad ... more easily than it can with live action. That includes the art style, which Kingsley says hasn’t been “defined” yet.
For its future games, it will now use Epic's Unreal Engine 5. The article quotes the team's Studio Art Director, Chris Matthews, on why it has decided to move on from Slipspace. That engine was ...
And now it's back, stunningly realised in full real-time 3D via Unreal Engine 5 ... how scalable the game and its engine can be but there's a point where the art itself feels compromised.
We know that Playdead, the developer behind Limbo and Inside is working on a new 3rd person, open-world sci-fi game. However, the details about this mysterious project has been quite scarce.