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Microtransaction prices, game crashes, and server lag are hot issues plaguing players during the first of a three-day ...
Just because a pickup looks like a work vehicle doesn't mean it can't kick some ass, and here are some sports cars with a ...
Rounding out the weekend of Summer Games Fest-adjacent livestreams, we have the Xbox Games Showcase, a look at Xbox's releases for the coming year. There ...
As development on The Witcher 4 continues, CD Projekt Red is taking a ‘console-first’ approach with the game. While a tech ...
Nothing even teased Phone (3)’s launch using this pattern. That’s not really based on anything, though, so it’s all just speculation for now. The decision to do away with Glyph doesn’t ...
If you stick around and watch after Episode 3, you see how that happens, and then you see how that gets tricky. There’s great high moments, and then things come crashing down.
Squid Game creator Hwang Dong-hyuk says he's lost even more teeth making Season 3. Photo by Arturo Holmes/WireImage. Earlier this week, Hwang opened up about what he would do if he could make a ...
A rhythm-based dancing spin-off of Persona 3 that takes place during the main campaign, Persona 3: Dancing in Moonlight sees Elizabeth challenge the S.E.E.S team to a dance-off in the Velvet Room.
Unreal Engine 5.6 is here, and it could be the update that gamers have been waiting for thanks to big ray-tracing performance gains and improved stability.
Epic Games’ announced at its State of Unreal show MetaHuman Creator is now embedded within Unreal Engine and that they can be used in engines like Unity and Godot.
The demo, which runs on a PlayStation 5 at 60 frames per second, shows off in-engine capabilities set in the world of The Witcher IV, including the new Unreal Animation Framework, Nanite Foliage ...
After initially developing and updating the game in Unreal Engine 4 for more than ten years, the dev team announced a port to Unreal Engine 5 with patch 11.02 around the end of July.